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The zoombinis game
The zoombinis game




the zoombinis game
  1. #The zoombinis game software#
  2. #The zoombinis game series#

For example, sending Zoombinis with green noses down the first path and ones with differently coloured noses down the second. These puzzles vary in play, but usually involve determining and then following rules regarding the characteristics of the Zoombinis. There are four legs of the journey, but the player can choose between the second or third of these legs and only needs to pass through three to finish. The party of Zoombinis then must pass through one "leg" of three puzzles before arriving at a resting place. This name remains with them for the entire game. Each Zoombini has a name randomly chosen by the computer from its list of several thousand, though it can be swapped before its creation. Each Zoombini has a different combination of each of these characteristics and only two Zoombinis can be exactly the same (making the total number of possible Zoombinis as 1250, twice the number the player needs to rescue).

the zoombinis game

#The zoombinis game software#

Since The Learning Company purchased Brøderbund Software in 1998 they have created two more games (sequels to the original) known as "Zoombinis: Mountain Rescue" and "Zoombinis: Island Odyssey", both with different storylines.Īt the start of each game the player has the ability to choose a party of 16 Zoombinis by selecting from five different types of eyes, noses, hair and feet. To complete the game, the player must transport 625 Zoombinis in groups of 16 through a total of 12 puzzles to Zoombiniville.

the zoombinis game

The Zoombinis naively trust the Bloats, who soon take over the island and enslave the Zoombinis,so The Zoombinis devise an escape route and set sail on a boat to find a new homeland (later called "Zoombiniville"). One day their lives are interrupted by an evil race known as the Bloats, who offer to expand their businesses and improve their quality of life. As explained in its introduction, the Zoombinis are the peaceful and successful inhabitants of an island called Zoombini Isle (or Zoombini Island).

#The zoombinis game series#

The original storyline of the series begins with the first game, "Zoombinis: Logical Journey" (originally called "Logical Journey of the Zoombinis" when released by Brøderbund). Zoombinis are the main characters in a line of educational software created by. When a player reaches a resting place, he/she can choose to leave his/her party of Zoombinis there and return to a resting place that he/she has already gone including the beginning one.Infobox VG| title = The Logical Journey of the Zoombinis Resting places appear periodically on the Zoombinis' journeys usually about every fourth puzzle. The remaining Zoombinis go to the last resting place. Sometimes a player can complete a puzzle, but not well enough to take all the Zoombinis on to the next puzzle, for example by experimenting too much. These puzzles often depend on the characteristics of the Zoombinis, for example matching Zoombinis with the same characteristics and none left over. The party of Zoombinis travels through a series of puzzles, which the player must solve to proceed. Near the beginning of each game, the player has the ability to select a party of Zoombinis by choosing characteristics for the Zoombinis like eyes/glasses, hair/hats, nose color, and shoes/means of locomotion. Some elementary school math textbooks feature pictures of Zoombinis. The Learning Company recommends the game for children only at and after age 8. Zoombinis are the main creatures in a series of educational software made by The Learning Company designed for child education.






The zoombinis game